In 2010, when their activity began to pick up, updates consisted of environmentally friendly logistics, job opportunities, and event announcements revolving around discussions about – you guessed it – logistics.
We’ve simply hit a huge milestone in our development, especially by making our own custom models – the base foundation of every total conversion – and successfully putting them into the game. We’re only missing a few of them, mostly texturable variations, that will be finished in the next days.
So I wanted to take you all on a quick tour of what we’ve done so far, what we’re doing right now, and what we will be doing until we hit the next huge step everybody is waiting for : early release ! That said, with only the few pieces of equipment we have, we’re already capable to create a large enough variety of units by smart mixing !
Some major features are: Corpses of the fallen will now permanently stay, population caps have been increased, and new units.
Each faction receives one hero unit, you can play with and against any faction, and there are Heroes, crazy stuff (like The Maus, Powell, zombies,...) can be activated or deactivated in the reward menu.
It also contains an Infantry Only mode, Early war mode, No Pop-Cap mode, and Quick Start mode in the victory conditions. If you are looking for complete realism, try another one.
This version drastically improve the AI and fix the bugs that have been reported. I still have not managed to fix the bug that prevent you to play as any faction on any side for the new steam version, but it still works in 2.602.
Whether you’re unfamiliar with the work of CROs or simply want a refresher, you can watch a video that provides an overview of our business.
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- AI do not spam Rangers, Stormtroopers, Calliope, Priest, Hetzer, Pershing, Churchill, Fallschirmjager, Luftwaffe anymore.
- AI probability to build M24 Chaffee divided by 2. - Max speed of Sherman Tulip reduced from 5 to 4.5.
The next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment.